我就敢说 全球使命 是一个很垃圾的游戏。。。
说真的,说他是垃圾游戏还是抬高了它。。。它连垃圾游戏都不如!!
全球使命 这游戏我从开测的第一天就玩了。。昨天就开始不玩了。玩不下去。。
游戏画面还是可以的,这一点我承认。(特效全开)
其他就没有任何可以说的了。
PVP 模式,一开始我也认为是我自己打不习惯第3人称模式,后来发下根本不这一回事情。
其他也不给多说。就说他的硬伤吧。
1,RMB和非RMB玩家差距太大。(这也不怪它了,现在的网游都是这情况)
2,这个游戏也是我第一次遇到这情况,就是,开测第一天就有G了,这还没什么,而且开测的第一天就在 全区叫卖了。还不止一两家叫卖。
3,在给你说说游戏里面的设计,真的太垃圾了…………游戏里面跑动中不可以投掷手雷。
4,很搞笑的设计,如果我有多个手雷,不可以连投掷,必须是游戏里面的人物丢了一个以后,他自己要换回武器,在丢,也就是说,丢一个手雷,就要换回一次武器,这是强行设计的,。也就是说,我有4个手雷就必须换回3次武器才可以丢的出去。
5,防守玩家很吃亏,说白了,就是蹲坑的玩家死的最惨,。2个玩家技术一样,蹲坑的玩家不动,另一个在没有发现的情况下跑过,。蹲坑的玩家要是没有爆到头的话,跑过的玩家回头打,80%是跑动中的玩家赢,因为他可以左右摆动,蹲坑的却不可以。大家都知道,在所有的射击游戏,不管是第1视角,还是第3视角的。蹲坑的,也就是防守的,射击的优势绝对大于跑动中的,但在全球使命就不一样了。也就是为什么 CS 使命召唤 等游戏里面,有很多人都讨厌蹲坑的人。就连别人说垃圾射击游戏CF也同样的是这原理。我们长叫的阴人一样。(阴到一个地方动的,等到别人自己上门的叫阴人)。
6,狙击除非一枪爆头,不然打到其他任何地方,都挂不到,不管是胸口还是身体其他地方。
7,BUG满天飞,最喜剧的是在 PVE 模式里面,火线突击困难,也就是大坝那关,10个房间有6个都是在研究怎么卡位,怎么穿BUG,听说僵尸模式里的古镇那地方也有很多人在研究BUG了。
8,还有,很多,不说了。打字很累。。……………………
反正一句话,全球使命,很垃圾。我以后在也不打了。。
I dare say to global mission is very the game of rubbish. . .
Say really, saying him is rubbish game or drive up it. . . It is inferior to even rubbish game! !
Global mission this game I from leave the first day when measure to play. . Began not to play yesterday. Play no less than going to. .
Game appearance is possible still, this I admit. (a standard-sized sheet of specially good effect)
Other do not have any can say.
PVP mode, at the beginning I also consider as myself to hit unaccustomed mode of the 3rd person, send later far from this time thing.
Other also do not say to how. The hard injury that says him.
1, RMB and difference of blame RMB player are too big. (this also does not blame it, present net swims is this circumstance)
2, this game also is I encounter this situation for the first time, namely, leave measure the first day to have G, this returns it doesn't matter, and leave the first day when measure to peddle in whole area. More than still 9 peddle.
3, saying the design inside game to you, true too rubbish... ... run inside game in moving not OK cast antitank grenade.
4, very get laugh design, if I have many antitank grenade, can not join cast, must be the character inside game after losing, he himself should exchange a weapon, in lose, that is to say, toss an antitank grenade, be about to exchange a weapon, this is designed forcibly, . That is to say, I have 4 antitank grenade to must change what the weapon just can lose.
5, defend player very be in an unfavorable situation, spoken parts in an opera, what the player that crouchs hole namely dies is the most miserable, . 2 players technology is same, the player that crouchs hole is not moved, another has run below the circumstance that did not discover, . If the player that crouchs hole did not explode the word of in the end, the player that has run turns round to hit, 80% it is to run the player in moving wins, because he is OK,the left and right sides swings, those who crouch hole is not OK however. Everybody knows, in all fire game, no matter be the 1st perspective, still be the 3rd perspective. Crouch hole, defend namely, gunshot advantage is more than absolutely run in moving, but in global mission different. Namely why inside the game such as CS mission call, a lot of people are fed up with the person that crouchs hole. Say even others to rubbish shoots game CF as much is this principle. We grow the shade person that call same. (shade moves to a place, when the person making secret that him people comes) .
6, snipe unless one gun explodes first, hit otherwise other anyplace, do not hang, no matter be wind or body other place.
7, BUG flies all over the sky, the most comedic is to be inside PVE mode, live wire do a crash job is difficult, namely large dams closes then, 10 rooms have 6 is to considering how to get stuck, how to wear BUG, hear of the ancient town in corpse mode that place also has a lot of people studying BUG.
8, still have, very much, did not say. Type very tired. . ... ... ... ...
Anyway a word, global mission, very rubbish. I also was not being hit later. .