即时游戏就是指即时战略游戏。即时战略RTSReal-Time Strategy游戏是战略游戏的一种,主要以电脑游戏的形式存在。游戏是即时进行的,而不是采用传统电子游戏及棋盘战略游戏中的回合制。
一种常见的误解是认为“只要是即时进行的战争游戏就是即时战略游戏”。其实即时战略游戏的定义是很严格的。即时战略的“战略Strategy”的谋定过程必须是即时的。如果只有战斗是即时的,而采集、建造、发展等战略元素却以回合制进行,则该游戏不能归为即时战略游戏。
另外,如果该游戏完全没有上述战略元素,则只能归为即时战术RTTReal-Time Tactics游戏。
这个是以前618活动时候的,叫做叠猫猫。现在活动早都已经结束了。
首先,策略游戏都是分为己方回合和敌方回合两部分的,通常在大地图模式下,可以征兵啦,发展内政啦之类的 其次,策略游戏的战斗基本上是以战棋为主,但并非绝对。
三则,战斗也分己方回合,敌方回合,战斗中,通常为夺旗,或者消灭对手为主 四,游戏的胜利条件一般是区域制霸(光荣的三国志或信长系列),或者关卡形式(银英,高达)
五.主角就算属性比较平均,技能不怎么牛逼,但最终大招一定非常犀利(我个人的见解)
最技术的就是魔兽(包括dota)、星际了。
最经典的帝国时代系列、红警系列,不用多说。
最近最火的各种全面战争类(配置低就玩《罗马全面战争》,配置高可以玩《帝国全面战争》《中世纪2全面战争》)。下面介绍稍微不那么大众的。
类似帝国时代的:《要塞》系列(城堡攻防战,很真实)、《地球帝国》系列(从原始到未来时代都有)
魔幻类的:《炽焰帝国》(十分十分老的游戏,将近20年前了……)、《龙与地下城:龙晶》、《地下城守护者2》(真的很新颖好玩,玩一下就知道了)
科幻类:《家园》系列,宇宙空间立体的飞船打仗,即时战略,据说很好。
用Expert T就能够轻松解决了,不管是游戏还是工作,它都能准确无误地给你翻译到最佳的解释,智能翻译真的很智能。
即时战略游戏有红色警戒2心灵终结
命令与征服1~4(几乎是即时战略的鼻祖)
红色警戒1~3(娱乐成分居多)
星际争霸1、2(竞技游戏,这4个字的高度很少有什么游戏能够企及)
魔兽争霸3冰封王座(同星际争霸,加入了英雄系统和一定的RPG成分,由此衍生的魔兽世界更是运营近10年经久不衰的世界级网游。没有之一。)
沙丘2000 (沙丘系列是真正的即时战略鼻祖,此款是老2D游戏,画面细腻,节奏比较慢)
帝国时代(对冷兵器情有独钟可以玩)
地球帝国(从古代打到未来,这个创意就不错)
傲世三国(画面一般,但有2个卖点:国产+三国题材的“帝国时代”)
自由与荣耀(国产3D即时战略,在当年评价还不错,现在少有人提起)
铁甲风暴(老游戏了,在当年评价很高,我有幸从购买的品牌机捆绑中得以玩到,机器人组装系统有点意思)
回答如下:回合制游戏和即时制游戏是游戏的两种基本类型,它们的区别如下:
1. 回合制游戏:玩家在游戏中轮流行动,每个玩家的行动都是有限制的,只能在自己的回合内进行。例如,棋类游戏和角色扮演游戏。
2. 即时制游戏:玩家在游戏中可以随时行动,没有回合的限制。例如,射击游戏和策略游戏。
3. 游戏节奏:回合制游戏通常比较慢,因为玩家需要等待其他玩家的回合结束才能进行自己的行动;而即时制游戏则节奏比较快,玩家可以在短时间内完成多个行动。
4. 策略性:回合制游戏通常需要玩家进行深思熟虑的策略规划,因为每个行动都有限制;而即时制游戏则需要玩家具备较强的反应能力和快速决策能力。
5. 多人游戏:回合制游戏通常适合多人游戏,因为轮流进行行动可以让每个玩家都有机会参与游戏;而即时制游戏则更适合单人游戏或者在线多人游戏。
即时战斗模式,也可理解为遇敌后无回合限制,可直接操作的游戏,由于取消了回合的限制。使得公平性下降,但对技术的要求则大大增加。在游戏中战斗时并不会像回合制那样,敌对双方被分成两列,一个回合一招的方式进行战斗,而是依靠玩家的实时指令控制游戏人物行动(例如战斗)(类似于现实世界的搏斗)。战斗时可以按照自己的想象力进行战斗规划,自由度高,没有回合制那种束缚感。大多数游戏都是采用这个模式。
你好,你说的这种单机的战略手机游戏我的手机里面就有的。我的这些游戏都是在PC版应用宝里面下载的,你也可以在这里面找到你想玩的。
我手机里面有士兵荣耀,三国风云,这些你喜欢玩吗,你还是自己来找吧。
你就先在电脑上安这个软件,打开手机的USB调试,连接之后,在手机应用中的游戏选项里面战略类的游戏有分类。即时战略游戏(Real-Time Strategy Game),简称RTS。游戏是策略游戏(Strategy Game)的一种。游戏是即时进行的,而不是策略游戏多见的回合制。另外玩家在游戏中经常会扮演将军,进行调兵遣将这种宏观操作。即时战略游戏一种常见的误解是认为“只要是即时进行的战争游戏就是即时战略游戏”。其实即时战略游戏的定义是很严格的。即时战略的“战略(Strategy)”的谋定过程必须是即时的。如果只有战斗是即时的,而采集、建造、发展等战略元素却以回合制进行,则该游戏不能归为即时战略游戏。
另外,如果该游戏完全没有上述战略元素,则只能归为即时战术(RTT,Real-Time Tactics)游戏。
Instant game points to instant strategy game namely. Game of instant strategy RTSReal-Time Strategy is a kind of strategic game, basically exist with the form of computer game. Game has immediately, is not to use the bout in traditional electron game and chessboard strategy game to make.
A kind of common misunderstanding is to think " as long as it is the warlike game that has immediately it is instant strategy game " . Actually the definition of instant strategy game is very strict. Of instant strategy " strategic Strategy " seeking calm course must be instant. If only the battle is instant, and collect, build, the strategic element such as development is made with the bout however undertake, criterion this game cannot return for instant strategy game.
Additional, if this game does not have afore-mentioned strategic elements completely, can return only for game of instant tactics RTTReal-Time Tactics.
This is before of 618 activities moment, be called fold a cat. The activity is early now had ended.
Above all, politic game is cent is bout of one's own side and hostile bout of two parts, fall in old map mode normally, can conscript, development is municipal of and so on next, the battle of politic game basically is with battle the chess is given priority to, but be not absolutely.
3, the battle also divides bout of one's own side, hostile bout, in the battle, it is normally seize a banner, perhaps eliminate adversary to give priority to 4, the triumphal condition of game is area is made commonly bully (annals of glorious the Three Kingdoms or letter grow series) , perhaps an outpost of the tax office form (Yin Ying, be as high as)
5. Leading role considers attribute more average, skill not very is arrogant force, but it is certain to be enrolled finally greatly special and biting (the opinion of my individual)
Most technical is demon animal (include Dota) , interstellar.
The most classical Caesarean times series, red alarm series, need not say more.
Recently most all sorts of full-scale wars of fire kind (configuration is low play " Roman full-scale war " , configuration can play high " Caesarean and full-scale war " " mediaeval 2 full-scale wars " ) . Introduce below a little not so popular.
Of similar and Caesarean times: " fastness " series (the castle is attacked prevent war, very true) , " the earth is Caesarean " series (from primitive have to prospective times)
Demon unreal kind: " ablaze blaze is Caesarean " (very very old game, near 20 years ago... ) , " dragon and subterranean city: Long Jing " , " the person that subterranean castellan is protected 2 " (very novel really amused, played to know)
Science fiction kind: " home " series, the airship with stereo astrospace fights, instant strategy, allegedly very good.
Used Expert T to be able to be solved easily, no matter be game or job, it can accurate without explain by accident to first-rate to your interpreter, intelligence translates true intelligence.
Instant strategy game has red alert 2 hearts are terminative
Command and conquer 1~4 (the originator that is instant strategy almost)
Gules and cautionary 1~3 (recreational composition is in the majority)
Interstellar contend for hegemony 1, 2 (athletics game, the height of these 4 words has what game rarely can look forward to and)
Demon animal contend for hegemony 3 icebound throne (with interstellar contend for hegemony, added heroic system and certain RPG part, the demon animal world that derives from this is operation nearly 10 years more the world-class net that last long swims. Not one of. )
Dune 2000 (dune series is true instant strategy originator, this is old 2D game, the picture is exquisite, rhythm is slower)
Caesarean times (have a special liking to cold enginery can play)
The earth is Caesarean (play tomorrow from ancient time, this originality is pretty good)
Be proud world the Three Kingdoms (the picture is general, but 2 sell a site: Homebred + of subject matter of the Three Kingdoms " Caesarean times " )
Freedom and honor (homebred 3D instant strategy, evaluating in those days pretty good still, rare now person mentions)
Armour storm (old game, evaluating in those days very tall, I have in Iing hope to be bound from bought brand machine, be able to play, the robot assembles a system to have bit of meaning)
The answer is as follows: The bout makes game and two kinds of making game immediately is game basic kinds, their distinction is as follows:
1.The bout makes game: The player acts by turns in game, the action of every player is limitary, can undertake inside oneself bout only. For example, chess kind game and part act game.
2.Make game immediately: The player can act at any time in game, without the limitation of the bout. For example, shoot game and politic play.
3.Game rhythm: The bout makes game be compared normally slow, because the player needs to await the bout of other player to end ability to have his operation; And make game criterion rhythm immediately faster, the player can complete many actions inside short time.
4.Strategy sex: The bout makes game need a player to undertake cogitative strategy plans normally, because every act to have restriction; And make game need a player to have stronger reaction capability and fast and decision-making capacity immediately.
5.Much person game: The bout makes game suit much person game normally, because undertake organic meeting participates in game acting can letting every player by turns; And make game suit single person game more immediately online perhaps much person game.
Instant battle mode, also can understand not to have bout limitation to receive enemy's rear area, the sport that can handle directly, because cancelled the limitation of the bout. Make fair sex drops, but increase greatly to technical requirement. Can not resemble a bout making when the battle in game in that way, hostile both sides is become two by cent, the kind that a bout provokes has a fight, the character of game of control of real time instruction that relies on a player however acts (fight for example) (those who be similar to real world fight) . Can undertake fighting planning according to oneself imagination when the battle, freedom is spent tall, make the sort of manacling feel without the bout. Most game is to use this pattern.
Hello, the game of strategic mobile phone of this kind of stand-alone that you say inside my mobile phone with respect to some. These my game download inside treasure of PC edition application, you also can be here the face finds you to want to play.
There is soldier glory inside my mobile phone, wind and cloud of the Three Kingdoms, these do you like to play, you or oneself will search.
You install this software on preexistence computer, the USB that opens a mobile phone is debugged, after join, inside the game option in mobile phone application the strategy kind game has classification. Instant strategy game (Real-Time Strategy Game) , abbreviation RTS. Game is politic game (a kind of Strategy Game) . Game has immediately, is not the many bout that see makes politic game. Additionally the player acts a general via regular meeting in game, undertake move forces this kind of macroscopical operation. Instant strategy game a kind of common misunderstanding is to think " as long as it is the warlike game that has immediately it is instant strategy game " . Actually the definition of instant strategy game is very strict. Of instant strategy " the strategy (Strategy) " seeking calm course must be instant. If only the battle is instant, and collect, build, the strategic element such as development is made with the bout however undertake, criterion this game cannot return for instant strategy game.
Additional, if this game does not have afore-mentioned strategic elements completely, can return only for instant tactics (RTT, real-Time Tactics) game.