以下是我的回答,背越式跳高教案范文如下:一、指导思想本课以“健康第一”为指导思想,在增强学生体质的同时,提高学生的运动技术水平。通过讲解、示范、游戏等手段,激发学生对跳高运动的热爱和参与兴趣,培养他们的竞争意识、合作精神和锻炼意志,达到全面提高身体素质的目的。二、教材分析本课主要学习背越式跳高的基本技术,包括助跑、起跳、腾空过杆和落地四个部分。通过学习,让学生掌握正确的跳高姿势和技巧,提高跳高成绩,同时培养学生的灵敏性和协调性。三、学情分析本课教学对象为高中男生,他们具有一定的体育基础和跳跃能力,但个体差异较大。针对这一特点,教学中要关注不同层次学生的需求,采用分层教学和个性化指导,确保每个学生都能掌握跳高技能并取得进步。四、教学目标掌握背越式跳高的基本技术,包括助跑、起跳、腾空过杆和落地四个部分。通过练习,提高学生的跳跃能力和身体灵敏性。培养学生的竞争意识和合作精神,提高他们的锻炼意志。五、教学重难点教学重点:掌握背越式跳高的基本技术,包括助跑、起跳、腾空过杆和落地四个部分。教学难点:掌握腾空过杆的技术动作,克服恐惧心理,增强自信心。六、教法与学法教法:采用讲解示范、多媒体辅助教学、分组练习和游戏竞赛等多种教学方法。学法:通过观察模仿、分组练习和自主探究等方式进行学习。同时,鼓励学生相互评价和自我评价,以增强他们的学习积极性和自主性。七、教学过程设计导入新课:通过问题导入和多媒体展示背越式跳高的视频片段,激发学生对本课内容的兴趣和好奇心。学习新知:通过讲解示范,让学生了解背越式跳高的基本技术和要领。同时,运用多媒体辅助教学,展示分解动作和技巧要点,帮助学生深入理解。分组练习:根据学生实际情况进行分组,每组安排一名体育骨干担任组长。在教师指导下,各组进行练习和探究,相互学习和交流。教师对各组进行巡视和指导,及时纠正错误动作。游戏竞赛:设计背越式跳高的相关游戏和竞赛活动,如“跳跃接力”、“过杆大赛”等,让学生在轻松愉快的氛围中巩固所学技能,提高身体素质和竞争意识。课堂小结:对本课所学内容进行回顾总结,肯定学生的表现和进步,鼓励他们在以后的学习中继续努力。同时,布置课后作业和锻炼要求,加强课外锻炼的意识和习惯。八、教学评价设计评价内容:包括学生的参与度、技能掌握程度、跳跃能力和身体灵敏性等方面进行评价。评价方式:采用自评、互评和教师评价相结合的方式进行评价。在评价过程中要注重学生的个体差异和进步幅度,以鼓励和肯定为主,帮助学生树立自信心和锻炼意志。同时也要指出学生的不足之处和需要改进的地方,为他们提供具体的指导和建议。
It is my answer below, the back jumps over model essay of teaching plan of type high jump to be as follows: One, guiding ideology is levied originally " healthy the first " for guiding ideology, enhancing student constitution while, raise athletic technology level of the student. Through explaining, set an example, the method such as game, arouse a student to have deep love for and share interest to what high jump moves, spirit of the competitive consciousness that fosters them, collaboration and exercise a volition, achieve the goal that raises fitness in the round. 2, the basic technology that teaching material analyses this class to basically learn a back to jump over type high jump, include run-up, take off, rise high into the air to pass lever and fall to the ground 4 parts. Pass study, let the high jump pose with student correct control and skill, improve high jump result, foster the student's sensitivity and harmonious sex at the same time. 3, learn affection to analyse this class education object to be high school schoolboy, they have certain sports foundation and bouncing capacity, but individual difference is bigger. Be aimed at this one characteristic, the demand of student of disparate arrangement of ideas should pay close attention to in education, use statified education and individuation are directive, ensure every student can master high jump skill to obtain progress. 4, the basic technology that education target masters a back to jump over type high jump, include run-up, take off, rise high into the air to pass lever and fall to the ground 4 parts. Adopt a practice, heighten bouncing ability of the student and body sensitivity. Develop competitive consciousness of the student and cooperative drive, raise them exercise a volition. 5, key of education of education heavy difficulty: Master the basic technology that carries the high jump that jump over type on the back, include run-up, take off, rise high into the air to pass lever and fall to the ground 4 parts. Education difficulty: Master rise high into the air to pass the technical act of lever, overcome scared psychology, enhance self-confident heart. 6, religion law and learn a law to teach a law: Use explain set an example, multimedia is auxiliary education, practice waiting for a variety of teaching methods with sport tournament in group. Learn a way: Imitate through observation, practice waiting for means to undertake study with own make a thorough inquiry in group. In the meantime, encourage a student mutual evaluation and ego evaluation, in order to enhance their study enthusiasm and autonomy. 7, education course design guides new tax: Reveal the video part that carries the high jump that jump over type on the back with multimedia through asking the problem guides, arouse a student to be opposite the interest of this class content and curiosity. Study knows newly: Set an example through explaining, let a student understand the basic technology that carries the high jump that jump over type on the back and essentials. In the meantime, apply multimedia to assist education, reveal resolve movement and skill point, help student development understands. Practice in group: According to the student actual condition undertakes in group, every groups arrange backbone of a sports to hold the position of a group leader. In the teacher guidance falls, each groups have exercise and make a thorough inquiry, learn each other and communicate. The teacher is perambulatory to undertaking each groups with guidance, correct wrong action in time. Sport tournament: The design carries the relevant game of the high jump that jump over type and agonistic activity on the back, be like " bouncing relay " , " contest crossing lever " etc, let a student consolidate in relaxed and pleasant atmosphere place learns skill, raise fitness and competitive consciousness. Classroom brief summary: Undertake retrospective summing up to what this class learns content, affirm the student's expression and progress, encourage them to continue hard in the following study. In the meantime, after arranging a subject, work and exercise a requirement, reinforce the consciousness that extracurricular exercises and habit. 8, education evaluation design evaluates content: The participation that includes a student is spent, the respect such as skill control degree, bouncing ability and body sensitivity undertakes evaluating. Evaluate means: Use judge oneself, each other is judged and the means of union of pedagogic evaluation photograph undertakes evaluating. Extent of individual difference of the student and progress should be paid attention to in evaluating a course, give priority to in order to encourage with affirmation, help student establishs self-confidence heart and exercise a volition. The part that also wants the inadequacy that points out a student at the same time and the place that need to improve, offer specific guidance and proposal for them.